Competition Details

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Competition Details

Post  Sharnan on Wed Nov 23, 2011 5:43 am

As many of you know, there is a town/city competition being held. Up until now, the only undecided detail has been the closing date. As many towns seem, for the most part, quite incomplete, the closing date for the competition will be the Monday, 9th of January, 2012. I understand people may go away for Christmas and/or New Years, so there is some time afterwards.

For more details about the competition, please go here: http://www.distantlands.net/wiki/competition

Note that there is iConomy money included in each prize.
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Re: Competition Details

Post  Sharnan on Sat Jan 07, 2012 2:31 am

The competition now ends on the 23rd of January.

More details will be up later regarding how to sign up your town, etc.
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comp

Post  OKDOK on Sat Jan 07, 2012 12:57 pm

umm sharnan it is the first day of school for some people. what time will you satrt judgeing?

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Re: Competition Details

Post  Sharnan on Sat Jan 14, 2012 3:06 am

Towns

The competition ends on the 23th of this month. I am sure some of you are wondering what would give your town a good chance. I have listed below some general tips, not necessarily about how to build good buildings, but rather, what sort of things would give your town a good chance.

1. Use stairs and steps/slabs. When inspecting your town, I should not have to jump AT ALL to get from place to place.
2. Paths. Any building of significance needs to have a path to it that is distinct from the land surrounding it. That means that paths can be almost any material, as long as it is clearly a path design.
3. Towers and tall buildings are great ways for me to look across your town. I will not fly when inspecting your town, so if you want me to appreciate the whole area, make sure you have some nice-looking high places from where I can do so.
4. I will judge only one region. Sub-regions within the main region will be judged appropriately. The region you refer me to should be the same as the name of the town you run.
5. Consider please the type of town you are running. Are its focuses based around trading, fishing, royalty, military might, defensiveness, mining, social usage, farming, learning and study, or religiousness? Or perhaps something else?
6. Avoid “mono-boxes”. Mono means one, so a box made out of one material will get no praise from me unless it is well-done and suitable. Use varying materials, and avoid plain box shapes. Look at actual medieval buildings for inspiration.

I am sure some are also wondering about the entry process. Basically, I will supply a form that entering mayors/barons/dukes will fill out. I will inspect only towns and cities that have supplied the form on the forum. The form will be available shortly before the 23rd of January.

Once you have filled out and posted the form, I will inspect all towns entered, and will inspect each town and city one by one with any spare time I get. I will perform inspections alone and unaccompanied. I will only go by what I see, and will not ask other members or admins for opinions or information.
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Competition Entry Form

Post  Sharnan on Fri Jan 20, 2012 12:00 pm

FILL THIS OUT ON THE 22ND OF JANUARY, OR IF NOT THAT DAY, THE DAY BEFORE.

POST YOUR FORM AS A REPLY TO THIS TOPIC.

ONLY FORMS FILLED OUT AND POSTED HERE BEFORE THE 23RD ARE GUARANTEED AN INSPECTION.

FORMS HANDED IN ON THE 23RD OR LATER MAY NOT BE VALID.


Username:

You are the Mayor/Baron/Duke:

Town/City name:

Town/City size (see notes):

Town roles (delete ones that do not apply or that are not main aspects):
• Trading town – requires markets
• Fishing town – requires boats and port
• Royal town – requires castle
• Fortified town – requires walls
• Military town – requires barracks
• Mining town – requires mineshaft
• Social town – requires bathhouse/arena
• Farming town – requires crops/orchards
• Scholarly town – requires library/university
• Religious town – requires church/temple

Texture pack to use (16x16 suggested):

Is your town/city finished?: YES/NO
If your answer is no, I will give some leniency while judging.

Do you want feedback/advice written up?: YES/NO

Notes
To calculate region size, type /region info nameofyourtown
You should see something like this at the bottom: Bounds: (xx,0,xxx) (yy,127,yyy). Subtract xx from yy, or whichever is highest, and subtract xxx from yyy, or whichever is highest. You should get two numbers which are the width and length of your town’s region.
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application

Post  claytonmil1997 on Fri Jan 20, 2012 2:17 pm

Username: claytonmil1997

You are the Mayor/Baron/Duke: Mayor

Town/City name: Zerehemla

Town/City size: 588 669

Town roles (delete ones that do not apply or that are not main aspects):
• Trading town – requires markets
• Fishing town – requires boats and port
• Royal town – requires castle
• Fortified town – requires walls
• Military town – requires barracks
• Mining town – requires mineshaft
• Farming town – requires crops/orchards
• Scholarly town – requires library/university
• Religious town – requires church/temple

Texture pack to use (16x16 suggested): coterie craft

Is your town/city finished?:NO

Do you want feedback/advice written up?: YES
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Application

Post  OKDOK. on Sun Jan 22, 2012 7:14 am

Username: OKDOK

You are the Mayor/Baron/Duke: Baron

Town/City name: Scendoria

Town/City size: 144 210

Town roles (delete ones that do not apply or that are not main aspects):
• Royal town – requires castle
• Fortified town – requires walls
• Military town – requires barracks
• Mining town – requires mineshaft
• Farming town – requires crops/orchards
• Scholarly town – requires library/university
• Religious town – requires church/temple

Texture pack to use (16x16 suggested): SMP Revival

Is your town/city finished?: NO

Do you want feedback/advice written up?: YES
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Post  B_rank on Sun Jan 22, 2012 7:36 am

Username: B_rank

You are the Mayor/Baron/Duke: Baron

Town/City name: Banska

Town/City size: 268 x 223

Town roles (delete ones that do not apply or that are not main aspects):
• Trading town – requires markets
• Fishing town – requires boats and port
• Fortified town – requires walls
• Mining town – requires mineshaft
• Farming town – requires crops/orchards

Texture pack to use (16x16 suggested): defualt....

Is your town/city finished?:NO

Do you want feedback/advice written up?: YES

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Re: Competition Details

Post  __OMG__ on Sun Jan 22, 2012 9:18 am

Username:__OMG__

You are the Mayor/Baron/Duke:Mayor

Town/City name:Thorodan

Town/City size (see notes):214 , 149

Town roles (delete ones that do not apply or that are not main aspects):
• Trading town – requires markets
• Fishing town – requires boats and port
• Fortified town – requires walls
• Farming town – requires crops/orchards

Texture pack to use (16x16 suggested): SMP revival.

Is your town/city finished?: No.
If your answer is no, I will give some leniency while judging.

Do you want feedback/advice written up?: Yes.
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Re: Competition Details

Post  Conez7 on Sun Jan 22, 2012 9:40 am

Username: Conez7

You are the Mayor/Baron/Duke: Baron

Town/City name: Windhelm

Town/City size: 427x310

Town roles (delete ones that do not apply or that are not main aspects):
• Trading town – requires markets
• Fishing town – requires boats and port
• Royal town – requires castle
• Fortified town – requires walls
• Military town – requires barracks
• Mining town – requires mineshaft
• Farming town – requires crops/orchards
• Scholarly town – requires library/university


Texture pack to use (16x16 suggested): NA

Is your town/city finished?:NO

Do you want feedback/advice written up?: YES
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Comp App

Post  _XxCommanderxX_ on Sun Jan 22, 2012 11:19 am

Username: _XxCommanderxX_

You are the Mayor/Baron/Duke: Duke

Town/City name: Illium

Town/City size (see notes): 168x164

Town roles:
• Royal town – requires castle*
• Fortified town – requires walls*
• Military town – requires barracks*
• Social town – requires bathhouse/arena*
• Farming town – requires crops/orchards*

Texture pack to use (16x16 suggested): SMP Revival

Is your town/city finished?: NO

Do you want feedback/advice written up?: YES
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Re: Competition Details

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